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AI Insights · Timothy · October 2025

Top Third Person Games Performance in Belgium Q3 2025

Explore the performance of top third-person games on a unified platform in Belgium during Q3 2025, highlighting key trends in downloads, revenue, and active users.

Top Third Person Games Performance in Belgium Q3 2025

In the third quarter of 2025, Belgium witnessed significant activity in the third-person game category across both iOS and Android platforms. Here's a look at the performance of the top five games, with data sourced from Sensor Tower.

Last War:Survival from FUNFLY PTE. LTD. started the quarter strong with a peak weekly revenue of approximately $161K in early July. However, revenue gradually decreased to around $83K by the end of September. Weekly downloads followed a similar trend, starting at 5K and decreasing to roughly 3.5K. Despite this, the game maintained a solid user base, with active users peaking at 47.8K in early August before stabilizing around 37K.

PUBG MOBILE by Tencent Mobile International Limited saw a consistent weekly revenue ranging between $33.8K and $53.2K, with fluctuations throughout the quarter. Downloads began at 1.2K and saw a decline to 680 by the end of September. The active user base remained relatively stable, averaging around 11K to 16K throughout the period.

DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. experienced a notable surge in weekly revenue, reaching a high of $46K in late July before dropping to $5.8K by September's end. Downloads remained low, fluctuating between 71 and 184 weekly. Active users peaked at 44.9K in late July but saw a decline to about 11K by the quarter's conclusion.

One State RP: Role Play Online by CHILLBASE LTD presented a stable revenue pattern, peaking at $15.8K in late July and ending the quarter at $13.2K. Downloads began at 1.2K, decreasing to 410 by September. Active users showed a declining trend, starting at 1K and falling to 457.

Free Fire x NARUTO SHIPPUDEN from GARENA INTERNATIONAL I PRIVATE LIMITED had an impressive start with a revenue peak of $16.4K in late July. Revenue then tapered off to $5.9K by the end of September. Weekly downloads began at 1.3K, reducing to 779. The game maintained a robust active user count, fluctuating around 23K to 25K throughout the quarter.

For more insights and detailed analytics, visit Sensor Tower's platform.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2025